Thursday, March 02, 2006

Dick Cheney Ninjas karate chopping our children-- oh the humanity!



An interesting (and looong) article on government intervention in violent video games atIGN.COM And a discussion of the article at slashdot.

Everyone today is worried about violence in the media. "Too many Ninjas karate chopping robots." But worst of all, our children are now pretending to be ninjas karate choppng robots and the fancy graphics of modern video games make their kung fu antics very realistic. And many are now crying out to ban these games, or at least take strong actions to keep them away from children.

As the article points out, Censorship is not new. But let me add a little music history perspective to the discussion. Ancient Greece was a pretty boring place to be: No ninjas. No robots. But even back then, the likes of Plato (in Republic) advocated for censorship of certain music "modes" because the were too... (drum roll please)...

"non violent."

That's right Plato led an effort which actually ended in certain city states (sparta- but not plato's native athens) passing laws to ban certain music modes because they were too gentle and might make young men too "soft" and "sentimental" and hence utterly useless in war.

This leads me to the conclusion that we're missing the whole point of violence in media-- it's not good, it's not bad-- it's about pragmatics. All media has a certain effect-- well, what kind of effect do you want to have? Not good or bad-- it's about skillful use of media or unskillful use of media. The US government has certainly come to the same conclusion. If you ever wanted clear proof that our culture has deteriorated into a sort of comic-book, Science fiction, Klingon-war-society then check out the US Army page here

That's right, the maker of the two most popular extreme violence video games today is the US Government.

Hmm, so what kind of society do we want to have? To me, the effects of violent media are horrible for our society, and according to psychologists, the effects are the same on adults as they are on children!

But are more laws the answer? Well, although the US has fewer protections for consumers and workers than any other western nation, it has more outlawed behaviors than any other country in the world (accept in some people's opinions the few countries with strict sharia law-- though this is debated!) Gee, with fewer freedoms (to act freely and freedom from government intervention in our lives) than any country you might start getting the idea that we arn't the beacon of freedom we say we are. So lets not make "the terrorists", who "hate freedom," jealous by throwing yet another freedom on the fire.

Yet again, my solution is that people need to be taught to take responsibility for the state of their minds, and to understand how our minds actually work. People need to be pragmatic about how we keep the state of our minds-- do you want to walk around all the time with our fight or flight mechanism turned on? Do we want our children to do that too?

So how does violent media effect us? Here are the best parts of the article: (keep in mind that the results for violent to and movies is Double that of video games, and the amount of time spent with these media increases the effect hugely!)


Playing videogames with aggressive content does have an effect on children, teens, and adults. In children and teens, several results are associated with exposure to aggressive videogames.

First, youth experience an increase in arousal that suggests an increase in tension that may contribute to aggressive behavior.

Second, youth engage in more aggressive thinking about others and changes their attitudes toward people as they emerge from play more likely to believe that others are interested in harming them.

Third, play diminishes the level of empathy that kids have for other people.

Fourth, play has an effect on the amount of aggressive behavior demonstrated in verbal aggression, teasing, and some physical aggression by increasing the frequency of these actions...

Finally, playing and viewing does desensitize people to aggressive images and the impact of aggression on others. After play and viewing, children are much less distressed by images of characters being hurt or killed, and, given their reduced empathy, more likely to engage in aggressive behavior against others.

3 comments:

Confusion Say said...

I agree with the whole...being accountable for ones thoughts. My parents where not strict at all when it came to TV, movies or video games. Pretty much I was able to watch whatever I wanted... I think that the games have gotten really violent and gory, however they are just "games" and as long as they remember that it is just a game and not real life...then it is ok. There are a lot more important things the media should be covering.... besides doesn't MTV already hold the gold metal for gossip and reality television???....Come on kid's were fighting WARS back in the day....I think a video game is a little less realistic than being on the front lines at 13 years old. It's about parents intalling morals and kid's being willfull enough to hold on to their empathy for living things. I was over exposed to all these violent things and I am super sensitive about all living things and avoid confontation...it's all an excuse for poor parenting and uneducated children...(TV is not a babysitter people...)

Skahfee said...

There are obviously a lot of studies on both sides of this issue. All I can really do is throw in my own personal experiences and opinions.

But, if anyone was a candidate to be twisted by violent media as a kid, it was me.

For a lot of my childhood, I was a latchkey kid. My parents love me and loved me then, but my dad travelled a lot for work and my mom worked a lot too, so I was quite often left to fend for myself at least a few hours a day. As such, they weren't as large an influence on my development as they probably would have liked to be.

For all of my childhood up to junior high, I was an outcast kid who only existed to other outcast kids. And anyone who lived that life knows that "Goonies" was pure fantasy. We didn't band together and have wacky adventures, we pretty much tried to shrink into the background and pretend we didn't see each other getting teased and beat up.

And I likes me some violent video games. Boy do I ever. America's Army, the one created by the military that Lucky mentions here, is actually pretty lame. But think of another controversial game that made lots of waves in the news, and I probably played it for hours.

And how did I turn out? I've never been in a fist fight. I've never struck another living thing in anger, that I can remember. (No, swatting the cat in the ass for being a little bastard doesn't count) I don't really even like confrontation at all. The thought of blood-- real blood --makes me extremely squeamish. I like to think that I'm a well-adjusted, upstanding member of society.

To me, there's a clear line between fantasy and reality. I understand it now, and I understood it as a child. If I didn't understand that line, would it be the video game industry's fault if I took their entertainment as more of a suggestion or instruction manual?

Boy, am I ever hogging the comments section. Can you tell I have a lot to say on this topic???

Michael Hoag said...

Talk about someone hogging a comments section-- have you seen me at your blog lately? But In my opinion, that is what a comments section is for!

I also want to clarify-- I am against any laws banning any videogames (unless there's like, I dunno, "kiddy porn pac-man" or something.)

And. I like video games too. But our brains are wired to be user friendly operating systems. Just like the dock on my mac, the programs that my brain uses most often become more available to the user.

And when I play video games a lot my mind works completely differently than when I sit in a cabin with no TV for a week.

That I know the difference between fantasy and reality really doesn't matter, because to a large degree, the brain doesn't. Lots of sports psych. studies and such have shown that the brain lights up almost identically when we imagine eating pancakes as when we actually eat pancakes.

The new studies bare this out for video games too. If, in fantasy, your brain gets used to processing "new people" by how to best kill them, then you have a tendency to keep that program going when you turn off the game. It's just the way our brains are wired.

And actually, video games are no where near as sophisticated in triggering fight or flight as TV is....

Outlaw video games? No. What we need is like an owners manual for our brains!

 
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